Game Development
- Mobile game development
- 2D game development
- 3D game development
- Web game development
- Prototype & MVP development
- Full-cycle game development
- Game co-development
- Game porting & optimization
Singularity Games is a Unity studio for mobile and web. Design, engineering, art, animation and QA under one roof, from a first prototype to a live, updated game. We are the team behind the BattleBucks skill-gaming platform, and we take on partner projects end to end or as a co-development team.
Services
Bring us a concept, a build that needs rescuing, or a live game that needs more hands. Each discipline below can run as a standalone engagement or as part of a full-cycle project.
Art & animation
Our artists take a character from a first sketch to a rigged, optimised asset running in engine. Same pipeline for environments, props, UI and VFX — 2D or 3D, stylised or realistic.
Silhouettes, colour keys and turnarounds until the look is signed off.
High-poly sculpt, retopology and PBR texture sets built to a poly budget.
Game-ready skeletons, skinning and animation sets that blend cleanly.
Assets imported, LODs set, shaders and VFX tuned to hold frame rate on target devices.
Portfolio
Five titles we designed, built and shipped in Unity. They run live on BattleBucks, our own skill-gaming platform, where a game has to be fair, fast and fun on a mid-range Android phone. That is the bar we bring to partner work.

How we work
A fixed sequence with a playable build at every stage. You can enter at any step: some partners bring a finished design, others bring a live game that needs QA and optimization.
Scope, platform targets, references and a written plan with milestones and cost.
A playable core loop in Unity, usually within weeks, so the fun is proven before production spend.
Art, systems, levels, economy and UI built in sprints, with a build you can install after each one.
Functional, compatibility and performance testing across real devices, then balancing and release testing.
Store submission, analytics hooks, and ongoing updates, events and porting after release.
Engagement models
Pick the one that matches where your project is. You can move between them as scope changes — a prototype that proves out often becomes full-cycle.
You bring the idea or the brief. We own design, art, engineering, QA and release, and hand you a shipped game plus its source.
Your team leads, ours takes whole workstreams — a feature, the art pipeline, the QA pass — inside your sprints, repo and tools.
Named people join your team full time, report to your leads and stay on your board. Month to month, scale up or down.
Roles we place
Tech stack
Why this studio
Most outsourcing studios hand over a build and never see it again. We operate BattleBucks, our own competitive gaming platform, so our titles live under real players, real retention numbers and real crash reports.
Every title in our portfolio was specified, built, shipped and then operated by this team. Nothing in it was handed off at launch.
Our games have to hold frame rate on the phones Indian players actually own, not on a test bench. That constraint shapes how we scope and optimise.
No coordination tax between an art vendor, a dev vendor and a QA vendor. One team, one plan, one person accountable.
We have run seasons, economies and live events after launch — so we build systems that can be tuned later instead of ones that ship frozen.
A founding team that has built and operated its own live gaming platform, with leads who came up through Indian mobile game studios.

Co-founder & CEO
Co-founded Singularity Games and leads the company: strategy, partnerships and the BattleBucks platform.
LinkedIn ↗
Co-founder & COO
Co-founded Singularity Games and runs operations: delivery, studio processes and day-to-day execution across teams.
LinkedIn ↗
HR & Communication Head
Founding member who built the studio's people and business operations. Ten years across tech and consumer companies before gaming.

Lead Game Designer
Seven years designing mobile games: core loops, systems, economies and live features across casual and competitive titles.

Lead Unity Developer
Unity engineer since 2020, from outsourced mobile builds to metaverse and multiplayer work. Leads the studio's Unity architecture and builds.
Questions
The things clients ask us first. Anything not covered here, put it in the brief and we will answer it directly.
Start a project
We reply within one working day with questions, a rough scope and a timeline. Prototype-only, full-cycle, co-development or dedicated hires are all fine.
business@thesingularitygames.comhr@battlebucks.comSingularity Games Private Limited · Gurugram, Haryana, India
Book a call · 30 minutes, no cost
Ready to hop on a call? Pick a slot and we will bring the questions.
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Weekdays only. Times shown in IST.
Pick a date
Pick a slot and send a request. We confirm by email, usually within one working day, and the Google Meet invite follows. Questions: business@thesingularitygames.com.